An abstract tool for creating data analysis pipelines.
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A real-time collaborative idea wall.
An android app for accessing the WeBWorK assignment system.
Created for the 2013 Facebook NorCal Hackathon.
An OpenGL 4D visualizer.
Parallel tumor analysis software written for the 2012 Helios Scholars at TGen internship.
Games made for the 48 hour Ludum Dare game jam.
Social interaction assistant for the visually impaired.
Website I developed for my school's NHS chapter.
Website I coded from scratch in python (Google App Engine) for my school's forensics team.
Voxel Terrain Engine written in C++ and OpenGL.
A turn-based, asynchronous board game set in space.
Champion team analysis for League of Legends.
A work-in-progress Mass Effect Fan-film.
A diary app for the modern age.
A bullet hell co-op shooter, based off of Norse mythology.
A GPU based Ray-tracer I wrote, allowing the arbitrary redefinition of space.
A YouTube channel about the emotional and intellectual value of video games.
What if every time you booted up a game, the story was different?
An interactive comic, with persistent decisions in the style of Mass Effect/The Walking Dead
A flashlight that reveals new realities.